"Map Utils"
from math import pi, sin, cos, tan, asin, radians, sqrt, log
def calc_tile(lng, lat, zoomlevel):
tilecounts = [1,1,1,40,40,80,80,320,1E3,2E3,2E3,4E3,8E3,16E3,16E3,32E3]
rlat = radians(lat)
tilecount = tilecounts[zoomlevel]
xtile = int((lng + 180.0) / 360.0 * tilecount)
ytile = int((1.0 - log(tan(rlat) + (1 / cos(rlat))) / pi) / 2.0 * tilecount)
return xtile, ytile
def calc_dist(lat1, lng1, lat2, lng2):
lat1, lng1, lat2, lng2 = map(radians, [lat1, lng1, lat2, lng2])
dlat = lat1 - lat2
dlng = lng1 - lng2
a = sin(dlat/2)**2 + cos(lat1) * cos(lat2) * sin(dlng/2)**2
c = 2* asin(sqrt(a))
m = 6367.0 * c * 1000
return m
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x,p1y = poly[0]
for i in range(n+1):
p2x,p2y = poly[i % n]
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x,p1y = p2x,p2y
return inside
def transform(wgLat, wgLon):
"""
transform(latitude,longitude) , WGS84
return (latitude,longitude) , GCJ02
"""
a = 6378245.0
ee = 0.00669342162296594323
if (outOfChina(wgLat, wgLon)):
mgLat = wgLat
mgLon = wgLon
return mgLat,mgLon
dLat = transformLat(wgLon - 105.0, wgLat - 35.0)
dLon = transformLon(wgLon - 105.0, wgLat - 35.0)
radLat = wgLat / 180.0 * pi
magic = sin(radLat)
magic = 1 - ee * magic * magic
sqrtMagic = sqrt(magic)
dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi)
dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi)
mgLat = wgLat + dLat
mgLon = wgLon + dLon
return mgLat,mgLon
def outOfChina(lat, lon):
if (lon < 72.004 or lon > 137.8347):
return True
if (lat < 0.8293 or lat > 55.8271):
return True
return False
def transformLat(x, y):
ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x))
ret += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0
ret += (20.0 * sin(y * pi) + 40.0 * sin(y / 3.0 * pi)) * 2.0 / 3.0
ret += (160.0 * sin(y / 12.0 * pi) + 320 * sin(y * pi / 30.0)) * 2.0 / 3.0
return ret
def transformLon(x, y):
ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x))
ret += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0
ret += (20.0 * sin(x * pi) + 40.0 * sin(x / 3.0 * pi)) * 2.0 / 3.0
ret += (150.0 * sin(x / 12.0 * pi) + 300.0 * sin(x / 30.0 * pi)) * 2.0 / 3.0
return ret