$(window).load(function(){ // We are listening to the window.load event, so we can be sure // that the images in the slideshow are loaded properly. // Testing wether the current browser supports the canvas element: var supportCanvas = 'getContext' in document.createElement('canvas'); // The canvas manipulations of the images are CPU intensive, // this is why we are using setTimeout to make them asynchronous // and improve the responsiveness of the page. var slides = $('#slideshow li'), current = 0, slideshow = {width:0,height:0}; setTimeout(function(){ window.console && window.console.time && console.time('Generated In'); if(supportCanvas){ $('#slideshow img').each(function(){ if(!slideshow.width){ // Taking the dimensions of the first image: slideshow.width = this.width; slideshow.height = this.height; } // Rendering the modified versions of the images: createCanvasOverlay(this); }); } window.console && window.console.timeEnd && console.timeEnd('Generated In'); $('#slideshow .arrow').click(function(){ var li = slides.eq(current), canvas = li.find('canvas'), nextIndex = 0; // Depending on whether this is the next or previous // arrow, calculate the index of the next slide accordingly. if($(this).hasClass('next')){ nextIndex = current >= slides.length-1 ? 0 : current+1; } else { nextIndex = current <= 0 ? slides.length-1 : current-1; } var next = slides.eq(nextIndex); if(supportCanvas){ // This browser supports canvas, fade it into view: canvas.fadeIn(function(){ // Show the next slide below the current one: next.show(); current = nextIndex; // Fade the current slide out of view: li.fadeOut(function(){ li.removeClass('slideActive'); canvas.hide(); next.addClass('slideActive'); }); }); } else { // This browser does not support canvas. // Use the plain version of the slideshow. current=nextIndex; next.addClass('slideActive').show(); li.removeClass('slideActive').hide(); } }); },100); // This function takes an image and renders // a version of it similar to the Overlay blending // mode in Photoshop. function createCanvasOverlay(image){ var canvas = document.createElement('canvas'), canvasContext = canvas.getContext("2d"); // Make it the same size as the image canvas.width = slideshow.width; canvas.height = slideshow.height; // Drawing the default version of the image on the canvas: canvasContext.drawImage(image,0,0); // Taking the image data and storing it in the imageData array: var imageData = canvasContext.getImageData(0,0,canvas.width,canvas.height), data = imageData.data; // Loop through all the pixels in the imageData array, and modify // the red, green, and blue color values. for(var i = 0,z=data.length;i