function Vector(x, y) {
this.x = x;
this.y = y;
};
Vector.prototype = {
rotate: function (theta) {
var x = this.x;
var y = this.y;
this.x = Math.cos(theta) * x - Math.sin(theta) * y;
this.y = Math.sin(theta) * x + Math.cos(theta) * y;
return this;
},
mult: function (f) {
this.x *= f;
this.y *= f;
return this;
},
clone: function () {
return new Vector(this.x, this.y);
},
length: function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
},
subtract: function (v) {
this.x -= v.x;
this.y -= v.y;
return this;
},
set: function (x, y) {
this.x = x;
this.y = y;
return this;
}
};
function Petal(stretchA, stretchB, startAngle, angle, growFactor, bloom) {
this.stretchA = stretchA;
this.stretchB = stretchB;
this.startAngle = startAngle;
this.angle = angle;
this.bloom = bloom;
this.growFactor = growFactor;
this.r = 1;
this.isfinished = false;
//this.tanAngleA = Garden.random(-Garden.degrad(Garden.options.tanAngle), Garden.degrad(Garden.options.tanAngle));
//this.tanAngleB = Garden.random(-Garden.degrad(Garden.options.tanAngle), Garden.degrad(Garden.options.tanAngle));
}
Petal.prototype = {
draw: function () {
var ctx = this.bloom.garden.ctx;
var v1, v2, v3, v4;
v1 = new Vector(0, this.r).rotate(Garden.degrad(this.startAngle));
v2 = v1.clone().rotate(Garden.degrad(this.angle));
v3 = v1.clone().mult(this.stretchA); //.rotate(this.tanAngleA);
v4 = v2.clone().mult(this.stretchB); //.rotate(this.tanAngleB);
ctx.strokeStyle = this.bloom.c;
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.bezierCurveTo(v3.x, v3.y, v4.x, v4.y, v2.x, v2.y);
ctx.stroke();
},
render: function () {
if (this.r <= this.bloom.r) {
this.r += this.growFactor; // / 10;
this.draw();
} else {
this.isfinished = true;
}
}
}
function Bloom(p, r, c, pc, garden) {
this.p = p;
this.r = r;
this.c = c;
this.pc = pc;
this.petals = [];
this.garden = garden;
this.init();
this.garden.addBloom(this);
}
Bloom.prototype = {
draw: function () {
var p, isfinished = true;
this.garden.ctx.save();
this.garden.ctx.translate(this.p.x, this.p.y);
for (var i = 0; i < this.petals.length; i++) {
p = this.petals[i];
p.render();
isfinished *= p.isfinished;
}
this.garden.ctx.restore();
if (isfinished == true) {
this.garden.removeBloom(this);
}
},
init: function () {
var angle = 360 / this.pc;
var startAngle = Garden.randomInt(0, 90);
for (var i = 0; i < this.pc; i++) {
this.petals.push(new Petal(Garden.random(Garden.options.petalStretch.min, Garden.options.petalStretch.max), Garden.random(Garden.options.petalStretch.min, Garden.options.petalStretch.max), startAngle + i * angle, angle, Garden.random(Garden.options.growFactor.min, Garden.options.growFactor.max), this));
}
}
}
function Garden(ctx, element) {
this.blooms = [];
this.element = element;
this.ctx = ctx;
}
Garden.prototype = {
render: function () {
for (var i = 0; i < this.blooms.length; i++) {
this.blooms[i].draw();
}
},
addBloom: function (b) {
this.blooms.push(b);
},
removeBloom: function (b) {
var bloom;
for (var i = 0; i < this.blooms.length; i++) {
bloom = this.blooms[i];
if (bloom === b) {
this.blooms.splice(i, 1);
return this;
}
}
},
createRandomBloom: function (x, y) {
this.createBloom(x, y, Garden.randomInt(Garden.options.bloomRadius.min, Garden.options.bloomRadius.max), Garden.randomrgba(Garden.options.color.rmin, Garden.options.color.rmax, Garden.options.color.gmin, Garden.options.color.gmax, Garden.options.color.bmin, Garden.options.color.bmax, Garden.options.color.opacity), Garden.randomInt(Garden.options.petalCount.min, Garden.options.petalCount.max));
},
createBloom: function (x, y, r, c, pc) {
new Bloom(new Vector(x, y), r, c, pc, this);
},
clear: function () {
this.blooms = [];
this.ctx.clearRect(0, 0, this.element.width, this.element.height);
}
}
Garden.options = {
petalCount: {
min: 8,
max: 15
},
petalStretch: {
min: 0.1,
max: 3
},
growFactor: {
min: 0.1,
max: 1
},
bloomRadius: {
min: 4,
max: 7
},
density: 10,
growSpeed: 1500 / 60,
color: {
rmin: 128,
rmax: 255,
gmin: 0,
gmax: 128,
bmin: 0,
bmax: 128,
opacity: 0.1
},
tanAngle: 60
};
Garden.random = function (min, max) {
return Math.random() * (max - min) + min;
};
Garden.randomInt = function (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
Garden.circle = 2 * Math.PI;
Garden.degrad = function (angle) {
return Garden.circle / 360 * angle;
};
Garden.raddeg = function (angle) {
return angle / Garden.circle * 360;
};
Garden.rgba = function (r, g, b, a) {
return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';
};
Garden.randomrgba = function (rmin, rmax, gmin, gmax, bmin, bmax, a) {
var r = Math.round(Garden.random(rmin, rmax));
var g = Math.round(Garden.random(gmin, gmax));
var b = Math.round(Garden.random(bmin, bmax));
var limit = 5;
if (Math.abs(r - g) <= limit && Math.abs(g - b) <= limit && Math.abs(b - r) <= limit) {
return Garden.rgba(rmin, rmax, gmin, gmax, bmin, bmax, a);
} else {
return Garden.rgba(r, g, b, a);
}
};