From d2d735742ca61b211c9b48a2209d36395daebcf4 Mon Sep 17 00:00:00 2001 From: clarkzjw Date: Thu, 17 Nov 2022 10:56:25 -0800 Subject: + add existing config --- dot_config/picom.conf | 230 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 dot_config/picom.conf (limited to 'dot_config/picom.conf') diff --git a/dot_config/picom.conf b/dot_config/picom.conf new file mode 100644 index 0000000..2ec14a9 --- /dev/null +++ b/dot_config/picom.conf @@ -0,0 +1,230 @@ +# Thank you code_nomad: http://9m.no/ꪯ鵞 +# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton +# and picom Github: https://github.com/yshui/picom +################################# +# +# Backend +# +################################# + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# GLX backend is typically much faster but depends on a sane driver. +#backend = "xrender"; +backend = "glx"; +#backend = "xr_glx_hybrid" + +################################# +# +# GLX backend +# +################################# + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +glx-no-stencil = true; + +# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. +# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. +# May break VSync and is not available on some drivers. +# glx-use-copysubbuffermesa = true; + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). +# Recommended if it works. +# glx-no-rebind-pixmap = true; + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# no-use-damage = false +# use-damage = true; + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +xrender-sync-fence = false; + +# GLX backend: GLX buffer swap method we assume. +# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). +# undefined is the slowest and the safest, and the default value. +# copy is fastest, but may fail on some drivers, +# 2-6 are gradually slower but safer (6 is still faster than 0). +# Usually, double buffer means 2, triple buffer means 3. +# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. +# Useless with --glx-use-copysubbuffermesa. +# Partially breaks --resize-damage. +# Defaults to undefined. +#glx-swap-method = "undefined"; + +################################# +# +# Shadows +# +################################# + +# Enabled client-side shadows on windows. +shadow = false; +# The blur radius for shadows. (default 12) +shadow-radius = 5; +# The left offset for shadows. (default -15) +shadow-offset-x = -5; +# The top offset for shadows. (default -15) +shadow-offset-y = -5; +# The translucency for shadows. (default .75) +shadow-opacity = 0.5; + +# Set if you want different colour shadows +# shadow-red = 0.0; +# shadow-green = 0.0; +# shadow-blue = 0.0; + +# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches +# (most applications are fine, only apps that do weird things with xshapes or argb are affected). +# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +shadow-exclude = [ + "! name~=''", + "name = 'Notification'", + "name = 'Plank'", + "name = 'Docky'", + "name = 'Kupfer'", + "name = 'xfce4-notifyd'", + "name *= 'VLC'", + "name *= 'compton'", + "name *= 'picom'", + "name *= 'Chromium'", + "name *= 'Chrome'", + "class_g = 'Conky'", + "class_g = 'Kupfer'", + "class_g = 'Synapse'", + "class_g ?= 'Notify-osd'", + "class_g ?= 'Cairo-dock'", + "class_g ?= 'Xfce4-notifyd'", + "class_g ?= 'Xfce4-power-manager'", + "(class_g = 'firefox' || class_g = 'Thunderbird') && (window_type = 'utility' || window_type = 'popup_menu') && argb", + "_GTK_FRAME_EXTENTS@:c", + "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", + "_NET_WM_WINDOW_TYPE:a *= '_KDE_NET_WM_WINDOW_TYPE_OVERRIDE'" +]; + +# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) +shadow-ignore-shaped = false; + +################################# +# +# Opacity +# +################################# + +inactive-opacity = 1; +active-opacity = 1; +frame-opacity = 1; +inactive-opacity-override = false; + +# Dim inactive windows. (0.0 - 1.0) +# inactive-dim = 0.2; +# Do not let dimness adjust based on window opacity. +# inactive-dim-fixed = true; +# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. +# blur-background = true; +# Blur background of opaque windows with transparent frames as well. +# blur-background-frame = true; +# Do not let blur radius adjust based on window opacity. +blur-background-fixed = false; +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'" +]; + +################################# +# +# Fading +# +################################# + +# Fade windows during opacity changes. +fading = true; +# The time between steps in a fade in milliseconds. (default 10). +fade-delta = 4; +# Opacity change between steps while fading in. (default 0.028). +fade-in-step = 0.03; +# Opacity change between steps while fading out. (default 0.03). +fade-out-step = 0.03; +# Fade windows in/out when opening/closing +# no-fading-openclose = true; + +# Specify a list of conditions of windows that should not be faded. +fade-exclude = [ ]; + +################################# +# +# Other +# +################################# + +# Try to detect WM windows and mark them as active. +mark-wmwin-focused = true; +# Mark all non-WM but override-redirect windows active (e.g. menus). +mark-ovredir-focused = true; +# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. +# Usually more reliable but depends on a EWMH-compliant WM. +use-ewmh-active-win = true; +# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. +detect-rounded-corners = true; + +# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. +# This prevents opacity being ignored for some apps. +# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. +detect-client-opacity = true; + +# Specify refresh rate of the screen. +# If not specified or 0, picom will try detecting this with X RandR extension. +refresh-rate = 0; + +# Vertical synchronization: match the refresh rate of the monitor +# Enable/disable VSync. +#vsync = false; (fixes screen tearing in browsers if true) +vsync = true; + +# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. +# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +#sw-opti = true; + +# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. +# Known to cause flickering when redirecting/unredirecting windows. +# unredir-if-possible = false; (fullscreen games behave better if true) +unredir-if-possible = false; + +# Specify a list of conditions of windows that should always be considered focused. +focus-exclude = [ ]; + +# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. +detect-transient = true; +# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. +# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. +detect-client-leader = true; + +################################# +# +# Window type settings +# +################################# + +wintypes: +{ + tooltip = + { + # fade: Fade the particular type of windows. + fade = true; + # shadow: Give those windows shadow + shadow = false; + # opacity: Default opacity for the type of windows. + opacity = 0.85; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; +}; -- cgit v1.2.3