"Map Utils" from math import pi, sin, cos, tan, asin, radians, sqrt, log def calc_tile(lng, lat, zoomlevel): tilecounts = [1,1,1,40,40,80,80,320,1E3,2E3,2E3,4E3,8E3,16E3,16E3,32E3] rlat = radians(lat) tilecount = tilecounts[zoomlevel] xtile = int((lng + 180.0) / 360.0 * tilecount) ytile = int((1.0 - log(tan(rlat) + (1 / cos(rlat))) / pi) / 2.0 * tilecount) return xtile, ytile def calc_dist(lat1, lng1, lat2, lng2): lat1, lng1, lat2, lng2 = map(radians, [lat1, lng1, lat2, lng2]) dlat = lat1 - lat2 dlng = lng1 - lng2 a = sin(dlat/2)**2 + cos(lat1) * cos(lat2) * sin(dlng/2)**2 c = 2* asin(sqrt(a)) m = 6367.0 * c * 1000 return m def point_in_poly(x, y, poly): n = len(poly) inside = False p1x,p1y = poly[0] for i in range(n+1): p2x,p2y = poly[i % n] if y > min(p1y, p2y): if y <= max(p1y, p2y): if x <= max(p1x, p2x): if p1y != p2y: xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x if p1x == p2x or x <= xints: inside = not inside p1x,p1y = p2x,p2y return inside def transform(wgLat, wgLon): """ transform(latitude,longitude) , WGS84 return (latitude,longitude) , GCJ02 """ a = 6378245.0 ee = 0.00669342162296594323 if (outOfChina(wgLat, wgLon)): mgLat = wgLat mgLon = wgLon return mgLat,mgLon dLat = transformLat(wgLon - 105.0, wgLat - 35.0) dLon = transformLon(wgLon - 105.0, wgLat - 35.0) radLat = wgLat / 180.0 * pi magic = sin(radLat) magic = 1 - ee * magic * magic sqrtMagic = sqrt(magic) dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi) dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi) mgLat = wgLat + dLat mgLon = wgLon + dLon return mgLat,mgLon def outOfChina(lat, lon): if (lon < 72.004 or lon > 137.8347): return True if (lat < 0.8293 or lat > 55.8271): return True return False def transformLat(x, y): ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x)) ret += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0 ret += (20.0 * sin(y * pi) + 40.0 * sin(y / 3.0 * pi)) * 2.0 / 3.0 ret += (160.0 * sin(y / 12.0 * pi) + 320 * sin(y * pi / 30.0)) * 2.0 / 3.0 return ret def transformLon(x, y): ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x)) ret += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0 ret += (20.0 * sin(x * pi) + 40.0 * sin(x / 3.0 * pi)) * 2.0 / 3.0 ret += (150.0 * sin(x / 12.0 * pi) + 300.0 * sin(x / 30.0 * pi)) * 2.0 / 3.0 return ret